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Matthew Dismuke
Matthew Dismuke
Associate Environment Artist at Raven Software
Madison, United States of America

A passionate artist that is detail oriented, and motivated to constantly improve personal skill sets. Specializing as an environment artist that is able to create game ready environments that tells a story through props, and lighting.

Associate Environment Artist at Raven Software

Champlain College; Class of 2019

Skills

PBR TexturingTexturing3D ModelingUV MappingEnvironment ModelingProp Modeling

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
NDO
NDO

Reel

Productions

  • Cold war thumb
    • Video Game
      Call of Duty Black Ops Cold War
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Raven Software
  • Packshot squad
    • Video Game
      Squad
    • Year
      2015
    • Role
      3D Artist
    • Company
      Offworld Industries

Experience

  • Associate Environment Artist at Raven Software
    Madison, United States of America
    November 2020 - Present

  • Junior Environment Artist at Raven Software
    Madison, United States of America
    June 2019 - November 2020

    Work in a collaborative team environment with responsibilities such as creating world geometry, set dressing, and in addition to modeling and texturing prop assets.

    Responsible for optimizing, and fixing essential bug tasks related to environment art.

    On Call of Duty Black Ops Cold War

    Was Responsible for level art in many areas of "No Where Left To Run" campaign mission.

    Created various props for "No Where Left To Run" campaign mission.

  • 3D Artist at Offworld Industries
    Vancouver, Canada
    September 2015 - December 2018

    I worked remotely as a 3D Artist for OWI (Offworld Industries).

    My responsibilities consisted of texturing weapons, and vehicles made by other artists, along with modeling a number of weapons and attachments.