Detective Office
Matthew dismuke office 01
Matthew dismuke office 02
Matthew dismuke office 03
Matthew dismuke office 04

This was a 6 week project, and the goal was to create a game environment that could tell a story. I decided to create an environment set in the 1940s/1950s era in a detectives office whom is trying to solve a crime.

The environment was made in Unreal Engine 4, the tools used to create the props and textures were Substance Painter/Designer, Autodesk Maya 2018, and Marmoset Toolbag 3 for baking some of the props.

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